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Tecmo Bowl and Wii

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March 15, 2007

This week’s update of retro video game goodness goes back, way back, for the Hail Mary pass. We are tossed 1 titles from the NES, 1 from the Sega Genesis, and 1 from the TurboGrafx.

Double Dungeons

Double Dungeons is a dungeon RPG that features smooth-scrolling 3-D game play. Two players can play at the same time, which makes this game truly stand out from the rest. There are 22 unique scenarios, spread out among 6 levels. The higher the level is, the harder the scenario. Because each scenario is independent, you can choose to start the game from any scenario other than the final one. Defeat monsters in each dungeon to gain experience while searching for the “key” that opens the door to the room with the boss. Buy equipment at the shop, team up with characters, and defeat the boss to clear a scenario. Conquer all 21 scenarios from levels 1 through 5 to obtain passwords. Obtain all of them to make your way to the final scenario!

Tecmo Bowl 

Tecmo Bowl for Wii

Tecmo Bowl pits the player vs. the computer in 11-game, single-elimination play-off action. Players can also go head-to-head with a human opponent in action or coach mode. The player can select from 12 teams. On offense there are usually two run and two pass plays to choose from. The player takes control of the quarterback before the snap and then either hands off to the running back or works through his receiver progression from the top to the bottom of the screen. Defense consists of trying to guess which offensive play the opponent will select and then taking control of one of the defensive players before the snap. A very simple power-meter system is used for kicking field goals, extra points, and punts.

Sonic Spinball

Dr. Eggman (AKA Dr. Robotnik) has taken over Mt. Mobius and turned it into a mechanical base. He is using energy from the magma flowing under the volcano to power his Veg-O-Fortress. He has the power to transform helpless animals into robots. Sonic the Hedgehog must take down this fortress to free the enslaved animals. The only way to make that happen is to trigger an eruption in the volcano it’s built on. Sonic knows this can be done by removing the Chaos Emeralds that keep the volcano stable. Dr. Eggman, however, is also aware of the fragile relationship that exists between the emeralds and the mountain, and he’s set up an elaborate Pinball Defense System to make sure the precious jewels don’t go anywhere.

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